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X-WR-CALNAME:Community Calendar
NAME:Community Calendar
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TZID:Europe/London
TZURL:http://tzurl.org/zoneinfo/Europe/London
X-LIC-LOCATION:Europe/London
BEGIN:DAYLIGHT
TZOFFSETFROM:+0000
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DTSTART:20240331T020000Z
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DTSTART:20241027T020000Z
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SUMMARY:WHO special webinar on “My 5 Moments: The Game” – Revo
	lutionising hand hygiene education
DTSTAMP:20240410T100731Z
SEQUENCE:0
UID:1508-1-ee2a5ec9cbd1b5a75b4ec5d63ec903ec@www.pslhub.org
ORGANIZER;CN="Patient Safety Learning":noreply@pslhub.org
DESCRIPTION:\n	This global webinar is organised to promote and mark the 
	launch of \"My 5 Moments: The Game\,\" an innovative digital game develope
	d through a collaboration between the WHO Infection Prevention and Control
	 Unit and Hub\, WHO Academy\, game designer\, learning game expert\, and 
	end users. Aimed at revolutionising hand hygiene education\, this game-bas
	ed learning programme integrates the concept of \"My Five Moments for Hand
	 Hygiene\" into an engaging\, compassionate\, and scientifically-backed ga
	ming experience. Set in the futuristic International Alien Hospital\, the 
	game challenges players to maintain optimal hand hygiene practices to ensu
	re the safety of both alien patients and the Earth. This session aims to i
	ntroduce healthcare professionals\, educators\, and other relevant stakeho
	lders to the game's unique approach to infection prevention and control th
	rough gamification\, design insights\, and the importance of empathy in he
	althcare.\n\n\n\n	Objectives:\n\n\n\n	\n		To introduce \"My 5 Moments: The
	 Game\" to healthcare professionals\, IPC practitioners\, educators\, and 
	stakeholders\, highlighting its innovative approach to hand hygiene educat
	ion through gamification\, and demonstrating how it can transform traditio
	nal learning methodologies in IPC.\n	\n	\n		To provide insights into the g
	ame's design and development process\, emphasizing the integration of comp
	assion\, care\, and empathy into its gameplay\, and illustrating the impor
	tance of these elements in creating a more effective and engaging learning
	 experience for healthcare workers.\n	\n	\n		To encourage the adoption of 
	\"My 5 Moments: The Game\" within healthcare training and education progra
	mmes\, to bring behavior change among healthcare workers\, and offering gu
	idance on integrating this innovative tool into existing IPC efforts.\n	\n
	\n\n\n	Register\n\n
DTSTART:20240423T130000Z
DTEND:20240423T140000Z
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